
Bee Garden script: Auto Buy Eggs, Auto Collect

Bee Garden script: Auto Buy Eggs, Auto Collect
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Script Description
Bee Garden script helps players automate collecting and progression while building the perfect flower garden. With Auto Buy Eggs enabled, the script automatically purchases eggs from conveyors to help players unlock more flowers, bees, and rare variations faster. The script also includes Auto Colle
Bee Garden script helps players automate collecting and progression while building the perfect flower garden. With Auto Buy Eggs enabled, the script automatically purchases eggs from conveyors to help players unlock more flowers, bees, and rare variations faster. The script also includes Auto Collect functionality for gathering rewards and income automatically without manual interaction. These features make farming resources, expanding your garden, and growing your collection much easier and more efficient.
Bee Garden script helps players automate collecting and progression while building the perfect flower garden. With Auto Buy Eggs enabled, the script automatically purchases eggs from conveyors to help players unlock more flowers, bees, and rare variations faster. The script also includes Auto Collect functionality for gathering rewards and income automatically without manual interaction. These features make farming resources, expanding your garden, and growing your collection much easier and more efficient.
Script Functions
6 functions- Auto Buy Eggs
- Auto Collect
- Auto Farm
- Fast Collection
- Auto Buy Eggs
- Auto Collect
- Auto Farm
- Fast Collection
- Automatic Egg Purchasing
- Idle Farming
- Auto Buy Eggs
- Auto Collect
- Auto Farm
- Fast Collection
- Automatic Egg Purchasing
- Idle Farming
Script Code
204 lines · 5.76 KB · LuaReview before running. Use scripts responsibly.
loadstring(game:HttpGet("https://raw.githubusercontent.com/femmehomme90-web/scripts/refs/heads/main/BeeGarden"))()its open source so you can go to the raw and see the code if you want.-- little script for : https://www.roblox.com/fr/games/81535567274521/Bee-Garden-- autobuy based on your conveyor-- autocollect coinslocal VoidUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/femmehomme90-web/VoidUI/refs/heads/main/voidUI.lua"))()local Players = game:GetService("Players")local player = Players.LocalPlayerlocal ReplicatedStorage = game:GetService("ReplicatedStorage")local purchaseRemote = ReplicatedStorage.Events.PurchaseConveyorEgglocal claimCoinsRemote = ReplicatedStorage.Events.ClaimCoins-- тФАтФА UI тФАтФАlocal iconList = player.PlayerGui.Main.Frames.Conveyor.ConveyorInfo.InfoFrame.Listlocal Window = VoidUI:CreateWindow({ Title = "Bee Script", Size = UDim2.new(0, 520, 0, 460),})local Tab = Window:AddTab("Eggs")local TabFarm = Window:AddTab("Farm")local selectedEggs = {}local function getItems() local items = {} for _, frame in ipairs(iconList:GetChildren()) do if frame:IsA("Frame") and frame.Name ~= "Template" then local icon = frame:FindFirstChild("Icon", true) table.insert(items, { Name = frame.Name, Icon = icon and icon.Image or "", }) end end return itemsendlocal function refresh() selectedEggs = {} Tab:Clear() Tab:AddLabel("Oeufs disponibles") Tab:AddCardGrid({ Items = getItems(), Columns = 3, Callback = function(selected) selectedEggs = selected end, }) Tab:AddButton({ Label = "ACTUALISER", Colors = { Color3.fromRGB(130, 80, 255), Color3.fromRGB(220, 80, 160) }, Callback = function() refresh() VoidUI:Notify({ Title = "Bee Script", Message = "Liste des oeufs mise a jour !", Type = "info", Duration = 2, }) end, })endrefresh()-- тФАтФА D├йtection du plot тФАтФАlocal plots = workspace.Core.Scriptable.Plotslocal playerPlot = nillocal playerPlotId = nilfor i = 1, 5 do local plot = plots[tostring(i)] if plot then local honeyPot = plot:FindFirstChild("HoneyPot") if honeyPot then if honeyPot:GetAttribute("OwnerName") == player.Name then playerPlot = plot playerPlotId = tostring(i) break end end endendif not playerPlot then print("Aucun plot trouve.") returnend-- тФАтФА Auto-buy тФАтФАlocal eggs = playerPlot:FindFirstChild("Eggs")if not eggs then print("Pas de dossier Eggs.") returnendlocal function tryBuyEgg(egg) local baseName = egg:GetAttribute("baseName") if baseName and selectedEggs[baseName] then task.wait(math.random(5, 10) / 10) purchaseRemote:FireServer(egg.Name, playerPlotId) print("Achete : " .. baseName) endendfor _, egg in ipairs(eggs:GetChildren()) do task.spawn(function() tryBuyEgg(egg) end)endeggs.ChildAdded:Connect(function(egg) task.spawn(function() tryBuyEgg(egg) end)end)-- тФАтФА Onglet Farm тАФ Claim Coins тФАтФАlocal autoClaimEnabled = falselocal claimInterval = 20local nextClaimIn = 0TabFarm:AddLabel("Claim Coins")local toggleClaim = TabFarm:AddToggle({ Label = "Auto Claim Coins", Default = false, Callback = function(v) autoClaimEnabled = v VoidUI:Notify({ Title = "Auto Claim", Message = v and "Claim automatique activ├й (/" .. claimInterval .. "s)" or "Claim automatique d├йsactiv├й", Type = v and "success" or "warning", Duration = 2, }) end,})local sliderInterval = TabFarm:AddSlider({ Label = "Intervalle", Min = 10, Max = 60, Default = 20, Suffix = "s", Callback = function(v) claimInterval = v end,})local progressClaim = TabFarm:AddProgressBar({ Label = "Prochain claim", Value = 20, Max = 20, Suffix = "s",})TabFarm:AddButton({ Label = "Claim maintenant", Colors = { Color3.fromRGB(130, 80, 255), Color3.fromRGB(220, 80, 160) }, Callback = function() claimCoinsRemote:FireServer("Collect_Coins") nextClaimIn = claimInterval VoidUI:Notify({ Title = "Claim Coins", Message = "Coins r├йclam├йs manuellement !", Type = "success", Duration = 2, }) end,})-- тФАтФА Boucle Claim Coins тФАтФАtask.spawn(function() nextClaimIn = claimInterval while true do task.wait(1) if autoClaimEnabled then nextClaimIn = nextClaimIn - 1 progressClaim:SetValue(math.max(nextClaimIn, 0)) if nextClaimIn <= 0 then claimCoinsRemote:FireServer("Collect_Coins") nextClaimIn = claimInterval progressClaim:SetValue(claimInterval) VoidUI:Notify({ Title = "Claim Coins", Message = "Coins r├йclam├йs automatiquement !", Type = "success", Duration = 2, }) end else -- Reset le compteur quand d├йsactiv├й nextClaimIn = claimInterval progressClaim:SetValue(claimInterval) end endend)-- тФАтФА Notification de d├йmarrage тФАтФАVoidUI:Notify({ Title = "Bee Script", Message = "Auto-buy actif sur le plot " .. playerPlotId, Type = "success", Duration = 3,})Change Log
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