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The core grind is still familiar: clear a dungeon, collect weapons, armor, and abilities, equip an upgrade, then push a harder run. This setup connects those steps into one repeatable route instead of stopping when the last enemy dies.
Older Dungeon Quest hubs usually focused on combat, skill casting, replay, gear upgrades, and rarity-based selling. That matched a game built around many repeated clears for levels and rare drops. The reborn version brings back the same lobby-to-dungeon-to-boss-to-loot structure, while this menu adds more control over difficulty, parties, dodging, boss-raid keys, and equipment choices.
First choose how a run is selected. Auto Start Best Unlocked Dungeon and Auto Best Difficulty let the hub choose from the content available to your account. If you are targeting one map or want an easier clear, use Dungeon Changer and Difficulty Changer instead. Hardcore Mode stays a separate choice.
Inside the run, Auto Farm handles movement toward targets, Auto Attack handles basic attacks, and Auto Skill casts the abilities chosen under Skills Changer. Cast Distance Changer controls skill reach, while Position Mode Changer, Distance Changer, Orbit Height Changer, and Orbit Speed Changer adjust how your character sits or moves around enemies.
At the result screen, choose Auto Replay for another run or Auto Back to Lobby when the route should return to the lobby. Replay Delay Changer only matters for the replay path. Party users can combine the lobby creation and ready controls with Only Start If Party Leader so a non-leader does not try to launch the dungeon.
Auto Dodge is the survival layer. Only Dodge in Boss Fights limits it to boss encounters, Use Safe Zones tells it to favor marked safe areas, and Predict Growing Attacks accounts for danger areas that expand after appearing. Enable these after the combat route works. Prediction can reduce avoidable hits, but it cannot guarantee that every boss mechanic will be avoided.
Normal dungeon choices and boss-raid choices are separate. Auto Start Boss Raid, Auto Ready Up, and Auto Replay Boss Raid form the raid loop. Choose either Auto Use Highest Key or a manual Key Tier Changer. Automatic key choice fits players pushing their strongest owned tier; manual selection fits repeated farming at one tier. Private Lobby and the immediate create/start buttons are useful when you do not want to wait for the full automatic lobby timing.
Better drops are the point of repeated runs, so inventory order matters. Set Class Focus Changer to match your Physical or Spell direction before enabling Auto Equip Best Items, and use Slots to Manage Changer to control how many gear slots the helper manages. For selling, choose rarities and categories first, set the interval, and enable Auto Confirm Sell Dialog only after the filters look correct. Use Sell Now once as a manual check before leaving Auto Sell enabled.
Check the sell filters carefully.
Auto Sellcan remove any item that matches the selected rarity and category, including gear you may want for another build or a later trade.
WalkSpeed, Infinite Jump, Noclip, and Fly are optional movement tools, not requirements for the dungeon loop. FPS Booster, Disable 3D Rendering, and FPS Cap Changer can reduce visual workload during long sessions, but disabling rendering also means you cannot watch the run normally. Keep these extras off until the main farm, dodge, and replay settings are stable.
Join the lobby, paste the loader into your Roblox executor, and press Execute.
Choose automatic progression with Auto Start Best Unlocked Dungeon and Auto Best Difficulty, or manually select a dungeon and difficulty when farming a particular target.
Set Class Focus Changer, select the abilities you want under Skills Changer, and check the cast distance before starting combat.
Enable Auto Farm, Auto Attack, and Auto Skill. Complete one run before changing position, distance, orbit, or replay delays.
Add Auto Dodge next. Turn on boss-only dodging, safe zones, and growing-attack prediction one at a time so you can see which setting changes the route.
Choose either replay or return-to-lobby behavior. If you are playing with a party, configure the leader check and lobby controls before enabling automatic starts.
Test your rarity and category filters with Sell Now. After confirming the result, enable automatic equipping and selling. Configure boss raids separately when you are ready to use keys.
Should I use automatic or manual dungeon selection? Automatic selection is the simpler choice for general leveling. Manual dungeon and difficulty controls are better when you want a particular drop or a run your current build clears consistently.
Why does Class Focus matter? A Physical-focused item is not automatically the best upgrade for a Spell-focused loadout, and the reverse is also true. Set the focus before letting the hub compare and equip gear.
Should I change the orbit and distance settings immediately? No. They change positioning, not the strength of your attacks. First check whether the basic route completes a dungeon, then adjust one movement value only if the character stands in a bad place or misses targets.
Does Auto Dodge guarantee a clear? No. It reacts to danger zones and can use extra prediction settings, but timing, movement, and new boss patterns can still cause failed dodges.
Are boss raids included in the normal dungeon loop? They have their own ready, start, replay, key, and lobby controls. Configure that section separately instead of expecting the normal dungeon settings to choose a raid tier.
This script loads code from an external source. Review the URL and understand what it does before running it in Roblox.
https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua
1loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua"))()by Delta Quarters OG · 2 scripts · 161 views



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