1-- This is an example script!23localCursorLib= loadstring(game:HttpGet("https://raw.githubusercontent.com/Its-Kawi/Utilities/refs/heads/main/EditableCursor/Main.lua"))()45localCursor1= CursorLib.new() do-- Creating a new Cursor and adding effects to it6Cursor17:Glow({ Order= 0, Color= Color3.fromRGB(255, 85, 127) }) -- Effect #18:Outline({ Transparency= 0.5, Order= 1}) -- Effect #29:Blurred3D()1011Cursor1.Transparency= 0.1-- Cursor's Group Transparency12Cursor1.Effects[2]:Destroy() -- Remove the Stroke (#2), now Blurred3D becomes the 2nd effect (#2)13end1415localCursor2= CursorLib.new({ -- Creating a new Cursor and pre-defining it's effects using a table16CursorLib:Glitch({ Visible= false})17}) do18Cursor2.Size= 30-- 10 pixels bigger than Cursor119Cursor2.Image= "rbxassetid://316279304"-- Crosshair20Cursor2.Centered= true-- Center the Crosshair image21Cursor2.Color= Color3.fromRGB(255, 170, 0) -- This will change Crosshair's/Cursor's color and it won't apply to effects22Cursor2.Blurry= false-- It will be pixelated instead, only works when Image is present (Image ~= "")23end2425foreffectName, effectDatainCursorLib.Effectsdo26print("--", effectName, "--\nName:", effectData.Name, "\nOrder:", effectData.Order, "\n")27-- Name is full effect name (e.g. with spacebars, sometimes it won't match the EffectName) and Order is effect's order, if you wanna put it in a list (Dropdown or smth)28end2930-- By default Cursors are inactive, so you need to activate them31CursorLib:SetActive(Cursor1)32CursorLib:SetActive(Cursor2) -- The last active cursor will have the priority, so Cursor2 gonna be visible instead3334task.wait(5)3536CursorLib:SetActive(Cursor1)37Cursor2:Destroy()3839task.wait(5)4041CursorLib:SetActive(Cursor1, false) -- Deactivate 1st cursor, because its still active42CursorLib:SetActive(Cursor2) -- Since Cursor2 is now destroyed, it will show default Roblox's cursor (or game's)
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