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Home›Scripts›Place 117538670272645
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Missile Wars script: Auto Launch Rockets [Open Source]

Game
Place 1175386702726452 scripts · 0 place views
Author
Wwordpress-importPublished by
Open Roblox Place
·

Missile Wars script: Auto Launch Rockets [Open Source]

Game
Place 117538670272645 →2 scripts · 0 place views
Author
W
wordpress-importPublished by
Open Roblox Place
·
Access
NO KEY
Published
Published May 23
Updated
Updated Jun 29
Views
0 views

Script Description

This script automatically launches rockets for you in Missile Wars, making attacks much faster and easier during battles. If you own VIP launchers, the script can fire multiple rockets at once for even more damage and pressure on enemy bases. Good for fast PvP attacks, AFK launching, and building y

This script automatically launches rockets for you in Missile Wars, making attacks much faster and easier during battles. If you own VIP launchers, the script can fire multiple rockets at once for even more damage and pressure on enemy bases. Good for fast PvP attacks, AFK launching, and building your missile empire quicker.

This script automatically launches rockets for you in Missile Wars, making attacks much faster and easier during battles. If you own VIP launchers, the script can fire multiple rockets at once for even more damage and pressure on enemy bases. Good for fast PvP attacks, AFK launching, and building your missile empire quicker.

Script Functions

4 functions
  • Auto Launch Rockets
  • VIP Multi Rocket Launch
  • AFK Rocket Farming
  • Fast PvP Attacks

Script Code

287 lines · 7.19 KB · Lua

Review before running. Use scripts responsibly.

1--// LOAD RAYFIELD
2local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
3
4--// SERVICES
5local Players = game:GetService("Players")
6local RunService = game:GetService("RunService")
7local ReplicatedStorage = game:GetService("ReplicatedStorage")
8local TeleportService = game:GetService("TeleportService")
9local HttpService = game:GetService("HttpService")
10
11local LocalPlayer = Players.LocalPlayer
12
13--// REMOTE
14local LaunchAllMissiles = ReplicatedStorage:WaitForChild("Game")
15 :WaitForChild("Remotes")
16 :WaitForChild("LaunchAllMissiles")
17
18--// BUILD LOOKUP
19local BUILD_TYPES = {
20 "Small House","Farm","Medium House","Large House","Greenhouse","Apartment",
21 "Bank","Trade Port","Oil Rig","Factory","Industrial Factory",
22 "Skyscraper","Power Plant","Anti Air"
23}
24
25local BUILD_SET = {}
26for _, name in ipairs(BUILD_TYPES) do
27 BUILD_SET[name] = true
28end
29
30--// SETTINGS
31local Settings = {
32 Enabled = false,
33 Burst = true,
34 BurstCount = 3,
35 BurstDelay = 0.05,
36 FireDelay = 0.08,
37 TargetBuildings = {}
38}
39
40-- Initialize all buildings as targeted
41for _, name in ipairs(BUILD_TYPES) do
42 Settings.TargetBuildings[name] = true
43end
44
45local lastFire = 0
46
47--// FIRE LOGIC
48local function canFire()
49 return tick() - lastFire >= Settings.FireDelay
50end
51
52local function fire(position)
53 if not position or not canFire() then return end
54 lastFire = tick()
55 LaunchAllMissiles:FireServer(position)
56end
57
58local function burstFire(position)
59 if not position then return end
60
61 if Settings.Burst then
62 for i = 1, Settings.BurstCount do
63 fire(position)
64 task.wait(Settings.BurstDelay)
65 end
66 else
67 fire(position)
68 end
69end
70
71--// SERVER FUNCTIONS
72local function rejoinServer()
73 TeleportService:Teleport(game.PlaceId, LocalPlayer)
74end
75
76local function newServer()
77 local success, servers = pcall(function()
78 return HttpService:JSONDecode(game:HttpGet(
79 "https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100"
80 ))
81 end)
82
83 if success and servers and servers.data then
84 for _, server in pairs(servers.data) do
85 if server.playing < server.maxPlayers then
86 TeleportService:TeleportToPlaceInstance(game.PlaceId, server.id, LocalPlayer)
87 return
88 end
89 end
90 end
91
92 -- fallback
93 TeleportService:Teleport(game.PlaceId)
94end
95
96--// CHECKS
97local function hasForcefield(plot)
98 return plot:FindFirstChild("ForcefieldStatus", true)
99end
100
101local function isOwnPlot(plot)
102 for _, gui in ipairs(plot:GetDescendants()) do
103 if gui:IsA("BillboardGui") and gui.Name:find("UserInfo") then
104 for _, txt in ipairs(gui:GetDescendants()) do
105 if txt:IsA("TextLabel") or txt:IsA("TextBox") then
106 if txt.Text == LocalPlayer.Name or txt.Text == LocalPlayer.DisplayName then
107 return true
108 end
109 end
110 end
111 end
112 end
113 return false
114end
115
116--// TARGETING
117local function processPlot(plot)
118 if hasForcefield(plot) or isOwnPlot(plot) then return end
119
120 local buildings = {}
121
122 --// BUILDINGS
123 for _, obj in ipairs(plot:GetDescendants()) do
124 if BUILD_SET[obj.Name] and Settings.TargetBuildings[obj.Name] then
125 local pos = obj:IsA("BasePart") and obj.Position
126 or (obj.PrimaryPart and obj.PrimaryPart.Position)
127
128 if pos then
129 table.insert(buildings, pos)
130 end
131 end
132 end
133
134 for _, pos in ipairs(buildings) do
135 burstFire(pos)
136 end
137end
138
139--// LOOP
140RunService.Heartbeat:Connect(function()
141 if not Settings.Enabled then return end
142
143 local active = workspace:FindFirstChild("Plots")
144 and workspace.Plots:FindFirstChild("ActivePlots")
145
146 if not active then return end
147
148 for _, plot in ipairs(active:GetChildren()) do
149 processPlot(plot)
150 end
151end)
152
153--// UI
154local Window = Rayfield:CreateWindow({
155 Name = "Missile Wars",
156 LoadingTitle = "Missile Wars",
157 LoadingSubtitle = "Made by R3D",
158 ConfigurationSaving = { Enabled = false }
159})
160
161local MainTab = Window:CreateTab("Main", 4483362458)
162local SettingsTab = Window:CreateTab("Settings", 4483362458)
163local TargetsTab = Window:CreateTab("Targets", 4483362458)
164local ServerTab = Window:CreateTab("Server", 4483362458)
165
166MainTab:CreateToggle({
167 Name = "Enable Launcher",
168 CurrentValue = false,
169 Callback = function(val)
170 Settings.Enabled = val
171 end
172})
173
174MainTab:CreateToggle({
175 Name = "Burst Mode",
176 CurrentValue = true,
177 Callback = function(val)
178 Settings.Burst = val
179 end
180})
181
182MainTab:CreateButton({
183 Name = "🚨 PANIC - Uninject",
184 Callback = function()
185 Settings.Enabled = false
186 Rayfield:Notify({
187 Title = "Panic Mode Activated",
188 Content = "All systems disabled - Script uninjected",
189 Duration = 3
190 })
191 task.wait(1)
192 Window:Close()
193 end
194})
195
196SettingsTab:CreateSlider({
197 Name = "Burst Count",
198 Range = {1, 50},
199 Increment = 1,
200 CurrentValue = 15,
201 Callback = function(val)
202 Settings.BurstCount = val
203 end
204})
205
206SettingsTab:CreateSlider({
207 Name = "Burst Delay",
208 Range = {0.01, 0.2},
209 Increment = 0.01,
210 CurrentValue = 0.05,
211 Callback = function(val)
212 Settings.BurstDelay = val
213 end
214})
215
216SettingsTab:CreateSlider({
217 Name = "Fire Delay",
218 Range = {0.01, 0.2},
219 Increment = 0.01,
220 CurrentValue = 0.08,
221 Callback = function(val)
222 Settings.FireDelay = val
223 end
224})
225
226--// TARGETS TAB - BUILDINGS
227TargetsTab:CreateDropdown({
228 Name = "Building Types",
229 Options = BUILD_TYPES,
230 CurrentOption = BUILD_TYPES,
231 MultipleOptions = true,
232 Flag = "BuildingDropdown",
233 Callback = function(options)
234 -- Reset all buildings to false
235 for _, buildName in ipairs(BUILD_TYPES) do
236 Settings.TargetBuildings[buildName] = false
237 end
238 -- Enable only selected buildings
239 for _, selectedBuild in ipairs(options) do
240 Settings.TargetBuildings[selectedBuild] = true
241 end
242 end
243})
244
245ServerTab:CreateButton({
246 Name = "🔄 Rejoin Server",
247 Callback = function()
248 Rayfield:Notify({
249 Title = "Rejoining...",
250 Content = "Teleporting to same server",
251 Duration = 3
252 })
253 local success, err = pcall(rejoinServer)
254 if not success then
255 Rayfield:Notify({
256 Title = "Error",
257 Content = "Failed to rejoin: " .. tostring(err),
258 Duration = 3
259 })
260 end
261 end
262})
263
264ServerTab:CreateButton({
265 Name = "🌐 New Server",
266 Callback = function()
267 Rayfield:Notify({
268 Title = "Switching Server...",
269 Content = "Finding new server",
270 Duration = 3
271 })
272 local success, err = pcall(newServer)
273 if not success then
274 Rayfield:Notify({
275 Title = "Error",
276 Content = "Failed to find server: " .. tostring(err),
277 Duration = 3
278 })
279 end
280 end
281})
282
283Rayfield:Notify({
284 Title = "Missile System Loaded",
285 Content = "Rayfield UI + Server Controls Ready",
286 Duration = 4
287})

Change Log

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Updates from the script author will appear here after edits are published.

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