
Reign Fall script: Autofarm zombies

Reign Fall script: Autofarm zombies
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- Wwordpress-importPublished by
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Script Description
This script automatically attacks and kills zombies for you after picking up a weapon in Reign Fall. It makes surviving waves and clearing infected much easier, especially during difficult co-op runs and survival matches. Good for fast zombie farming, easier progression, and helping your team survi
This script automatically attacks and kills zombies for you after picking up a weapon in Reign Fall. It makes surviving waves and clearing infected much easier, especially during difficult co-op runs and survival matches. Good for fast zombie farming, easier progression, and helping your team survive longer with less effort.
This script automatically attacks and kills zombies for you after picking up a weapon in Reign Fall. It makes surviving waves and clearing infected much easier, especially during difficult co-op runs and survival matches. Good for fast zombie farming, easier progression, and helping your team survive longer with less effort.
Script Functions
5 functions- Auto Kill Zombies
- Auto Combat
- Zombie Farming
- Easy Survival
- Auto Kill Zombies
- Auto Combat
- Zombie Farming
- Easy Survival
- Co-op Assistance
- Auto Kill Zombies
- Auto Combat
- Zombie Farming
- Easy Survival
- Co-op Assistance
Script Code
71 lines · 1.96 KB · LuaReview before running. Use scripts responsibly.
local Players = game:GetService("Players")local RunService = game:GetService("RunService")local v1 = Players.LocalPlayerlocal function findRegisterHitEvent() local v3 = v1.Character if not v3 then return nil end for v2, v4 in ipairs(v3:GetChildren()) do local v9 = v4:FindFirstChild("ServerEvents") if v9 then local v8 = v9:FindFirstChild("RegisterHit") if v8 and v8:IsA("RemoteEvent") then return v8 end end end return nilendlocal function getTargets() local v11 = {} for v2, v7 in ipairs(workspace:GetDescendants()) do if v7:IsA("Model") and v7:FindFirstChild("Humanoid") and v7 ~= v1.Character then local v12 = v7:FindFirstChild("Torso") or v7:FindFirstChild("HumanoidRootPart") if v12 then table.insert(v11, {model = v7, part = v12}) end end end if #v11 == 0 and typeof(getnilinstances) == "function" then for v2, v7 in ipairs(getnilinstances()) do if v7:IsA("Model") then local v12 = v7:FindFirstChild("Torso") or v7:FindFirstChild("HumanoidRootPart") if v12 then table.insert(v11, {model = v7, part = v12}) end end end end return v11endtask.spawn(function() while task.wait(0.2) do local v5 = findRegisterHitEvent() if v5 then local v11 = getTargets() if #v11 > 0 then local v6 = {} for v2, v10 in ipairs(v11) do table.insert(v6, { amount = 1, target = v10.model, is_friendly = false, part = v10.part }) end if #v6 > 0 then v5:FireServer(v6, {}) end end end endend)Change Log
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