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Home›Scripts›Build A Ring Farm
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Script DescriptionScript FunctionsScript CodeChange LogCommentsRelated scripts
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Build a Ring Farm script - AutoCollect, Auto Sell

Game
Build A Ring Farm7 scripts · 0 place views
Author
Wwordpress-importPublished by
Open Roblox Place
·

Build a Ring Farm script - AutoCollect, Auto Sell

Game
Build A Ring Farm →7 scripts · 0 place views
Author
W
wordpress-importPublished by
Open Roblox Place
·
Access
NO KEY
Published
Published May 21
Updated
Updated Jun 29
Views
0 views

Script Description

Build a Ring Farm script helps automate the main farming loop by handling selling, upgrades, and slot purchases. With Auto Sell enabled, players can quickly turn harvested plants into cash without repeating manual actions. The script also includes Auto Upgrade and Auto Buy Slot features to improve

Build a Ring Farm script helps automate the main farming loop by handling selling, upgrades, and slot purchases. With Auto Sell enabled, players can quickly turn harvested plants into cash without repeating manual actions. The script also includes Auto Upgrade and Auto Buy Slot features to improve farm growth and expansion. These tools make it easier to earn money, unlock more space, and progress through the game with less grinding.

Build a Ring Farm script helps automate the main farming loop by handling selling, upgrades, and slot purchases. With Auto Sell enabled, players can quickly turn harvested plants into cash without repeating manual actions. The script also includes Auto Upgrade and Auto Buy Slot features to improve farm growth and expansion. These tools make it easier to earn money, unlock more space, and progress through the game with less grinding.

Script Functions

6 functions
  • Auto Sell
  • Auto Upgrade
  • Auto Buy Slot
  • Auto Farm
  • Auto Sell
  • Auto Upgrade
  • Auto Buy Slot
  • Auto Farm
  • Fast Cash Farming
  • Farm Expansion
  • Auto Sell
  • Auto Upgrade
  • Auto Buy Slot
  • Auto Farm
  • Fast Cash Farming
  • Farm Expansion

Script Code

56 lines · 1.85 KB · Lua

Review before running. Use scripts responsibly.

1local player = game:GetService("Players").LocalPlayer
2local workspaceMap = workspace:WaitForChild("Map", 5)
3local plotsFolder = workspaceMap:WaitForChild("Plots", 5)
4local remotes = game:GetService("ReplicatedStorage"):WaitForChild("Remotes", 5)
5
6local Settings = {
7 AutoBuyPlots = false,
8 AutoUpgrade = true,
9 AutoSell = false,
10}
11
12local getMyPlot = function()
13 for _, p in plotsFolder:GetChildren() do
14 if p:FindFirstChild("OwnerSign") then
15 local textLabel = p.OwnerSign:FindFirstChild("TextLabel", true)
16 if textLabel and textLabel.Text == player.DisplayName then
17 return p
18 end
19 end
20 end
21 return nil
22end
23
24task.defer(function()
25 while task.wait(1) do
26 if Settings.AutoSell and remotes:FindFirstChild("SellCrates") then
27 remotes.SellCrates:FireServer()
28 end
29 end
30end)
31
32task.defer(function()
33 while task.wait() do
34 local Plot = getMyPlot()
35
36 if Plot and Plot:FindFirstChild("FarmPlot") then
37 for _, farmSubPlot in Plot.FarmPlot:GetChildren() do
38 if farmSubPlot:FindFirstChild("Dirt") then
39 local isUnlocked = farmSubPlot:GetAttribute("Unlocked")
40 local plantName = farmSubPlot.Dirt:GetAttribute("PlantName")
41
42 if Settings.AutoBuyPlots and isUnlocked == false and remotes:FindFirstChild("UnlockPlot") then
43 remotes.UnlockPlot:FireServer(farmSubPlot.Dirt)
44 break
45 end
46
47 if Settings.AutoUpgrade and remotes:FindFirstChild("UpgradePlant") then
48 if plantName then
49 remotes.UpgradePlant:InvokeServer(farmSubPlot.Dirt)
50 end
51 end
52 end
53 end
54 end
55 end
56end)

Change Log

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Updates from the script author will appear here after edits are published.

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